Post by Amandus on Jan 28, 2016 17:00:09 GMT -5
The Skill System
Right now, I'm wanting to implement a system of skills that the Outcasts have strengths in which would be developed over time. Basically, each character will have a set of top 3 strongest mental traits, and top 3 physical traits. Weaknesses will not be noted. The skills that you have chosen should effect how you RP with that character.
I have added this as a field in the registration forms. I suggest those who already have characters to go back and fill out this new category for them.
Right now, I'm wanting to implement a system of skills that the Outcasts have strengths in which would be developed over time. Basically, each character will have a set of top 3 strongest mental traits, and top 3 physical traits. Weaknesses will not be noted. The skills that you have chosen should effect how you RP with that character.
I have added this as a field in the registration forms. I suggest those who already have characters to go back and fill out this new category for them.
Mental:
Intelligence
The use of strategy, prior knowledge, and/or stealth to solve problems. Outcasts chosen for deputy are expected to be strong in this skill, and many of the other mental traits may trace back to this one.
Spirituality
An Outcast's relationship and knowledge about SpiritClan. Most prevalent in nurses.
Allegiance
An Outcast's level of loyalty to her Clan, the environment, and the Outcasts altogether.
Composure
Being able to keep calm under pressure and suppress anxiety. Most often used in raids or at war.
Temperament
An Outcast's overall disposition and how she may come off to others. Most frequently appears at the Gathering or free-time, but may also effect a character's charisma on Domestics.
Courage
Showing perseverance and bravery in dangerous situations.
Focus
Being able to ignore outside events to carefully observe something else.
Physical:
Speed
How quickly an Outcast can run or climb.
Strength
Brute force and power, especially in a fight, from the body. This skill may be the difference between life or death for an enemy Outcast.
Agility
Use of movement in a timely, skilled and graceful manner. Most often used in climbing.
Endurance
The ability to run or climb long distances without tiring.
Flexibility
Being able to stretch or bend to a certain degree. Most often used in climbing.
Immunity
An Outcast's bodily defenses against disease. Unlike the other physical skills, this cannot be obtained through training or other practice.
Practicality
Having enough practical knowledge to use tools, especially being skilled with a bow.
Skill Sets based on Activity
If you want your character to be particularly skilled in a certain thing that the Outcasts do frequently, these are some suggested top traits. However, if you want a more all-around character, you don't have the follow these.
Speed | Endurance | Practicality
Raiding:
Mental
Intelligence | Courage | Composure
Physical
Speed | Agility | Practicality
Leading:
Mental
Intelligence | Allegiance | Temperament
Physical
Any - the physical traits don't pertain to leading.
Nursing:
Mental
Intelligence | Spirituality | Composure
Physical
Immunity | Any - most physical traits won't be used.
Intelligence
The use of strategy, prior knowledge, and/or stealth to solve problems. Outcasts chosen for deputy are expected to be strong in this skill, and many of the other mental traits may trace back to this one.
Spirituality
An Outcast's relationship and knowledge about SpiritClan. Most prevalent in nurses.
Allegiance
An Outcast's level of loyalty to her Clan, the environment, and the Outcasts altogether.
Composure
Being able to keep calm under pressure and suppress anxiety. Most often used in raids or at war.
Temperament
An Outcast's overall disposition and how she may come off to others. Most frequently appears at the Gathering or free-time, but may also effect a character's charisma on Domestics.
Courage
Showing perseverance and bravery in dangerous situations.
Focus
Being able to ignore outside events to carefully observe something else.
Physical:
Speed
How quickly an Outcast can run or climb.
Strength
Brute force and power, especially in a fight, from the body. This skill may be the difference between life or death for an enemy Outcast.
Agility
Use of movement in a timely, skilled and graceful manner. Most often used in climbing.
Endurance
The ability to run or climb long distances without tiring.
Flexibility
Being able to stretch or bend to a certain degree. Most often used in climbing.
Immunity
An Outcast's bodily defenses against disease. Unlike the other physical skills, this cannot be obtained through training or other practice.
Practicality
Having enough practical knowledge to use tools, especially being skilled with a bow.
Skill Sets based on Activity
If you want your character to be particularly skilled in a certain thing that the Outcasts do frequently, these are some suggested top traits. However, if you want a more all-around character, you don't have the follow these.
Fighting:
Mental
Allegiance | Courage | Focus
Physical
Speed | Strength | Agility
Patrolling:
Mental
Intelligence | Courage | Focus
Physical
Raiding:
Mental
Intelligence | Courage | Composure
Physical
Speed | Agility | Practicality
Leading:
Mental
Intelligence | Allegiance | Temperament
Physical
Any - the physical traits don't pertain to leading.
Nursing:
Mental
Intelligence | Spirituality | Composure
Physical
Immunity | Any - most physical traits won't be used.