Post by Amandus on Jan 3, 2016 10:44:52 GMT -5
What will happen in these RP boards?
Camp:
A Clan's camp is meant to be a place of rest and refreshment for its members, however, Outcasts spend very little time in it compared to patrolling. All three meals only last 30 minutes, then they are rushed out to begin/go back to patrols again. Because of this, primary bonding between Clanmates happens during free-time in the evening. During this, Outcasts can either go to bed early, talk around the campfire, read, or make crafts (wooden figures, necklaces, etc.)
Tents are usually arranged with the nurse, leader, and deputy's tents lined up in that order before the campfire, then the warrior and apprentices' tents sit across from each other on opposite sides of the campfire. The Clans also keep a hole in the ground, the "food pile", near the deputy's tent that's filled with bags and boxes that are organized based on hunted game or Domestic food.
Patrols:
During the bulk of the day, Outcasts have to walk several miles each patrol block to the region they were assigned to by the deputy. Along the way, they always hunt for more food, which may or not be sufficient depending on the season. During patrols, target people to look out for would be trespassing rogues or Outcasts, pollution, or park staff/tourists who seem to be acting odd. Though they are uncommon, any of these incidents should be reported back to the leader.
The leader is most often the one to stay behind to guard the camp. The deputy usually goes out with the one of the patrols she assigned, but if the leader chooses to patrol, the deputy must take her place at the camp. The nurse may also stay behind to study or work with herbs, or she may choose to go with a patrol; that is her decision.
Campgrounds:
Outcasts don't have any use for the services in a campground besides the advantage of stealing from them. However, they have to be careful of the park rangers and police officers that patrol them, and had become even more watchful ever since the Outcasts were founded. Therefore, raiding is most effective at night.
A major problem for the Outcasts is that campers are ordered to keep their food in bear proof food lockers. Fortunately, some campers don't obey this rule, and keep their food within easy reach for thieves in their tent, or the Outcasts may also find a key to the locker. Besides that, the Outcasts can swiftly steal any clothes, books, misc. materials, or medicine when needed.
Gathering Place:
The Gathering Place is in Cook's Meadow, which is a field in Yosemite Valley with a boardwalk through it that tourists like to use. On the night of the last day of the month, though, the Outcasts gather there to honor the Spirits and share news. Like in Warriors, the leaders stand on the Great Rock (there's no boulder in the meadow in real life) to host it. The rest of the Outcasts sit below, and can ask questions or come up with a topic for the leaders to talk about. This usually lasts for about twenty minutes before everyone is dismissed to interact with each other freely and trade. After thirty minutes of that, the Clans gather together again to go home.
The Moonstone:
On the night of the first day of the month, the nurses come to Yosemite Valley with a warrior escort to visit the Moonstone, which is hidden in the forest next to a closed-off trail in the northeastern part of the valley. It was discovered on August 31st, 2003. When touched, the Moonstone grants special connections to SpiritClan, who may tell the nurse prophecies about either the present or future.
Domestics don't know about the Moonstone, but it is possible that centuries ago the Ahwahneechee Native Americans could have discovered it and used it to connect to their own religion.
The Ahwahnee:
I mostly just made a board for this hotel because the SpiritClan section would feel empty without it. It plays a very insignificant role for the Outcasts, even for RiverClan. All the Clans do know about it, though, and are fascinated by what it must be like to stay there.
Perhaps later on the timeline, RiverClan could either break into it at night, or go inside it during the day normally to see it for what it is.
Yosemite Village:
Besides RiverClan, the Outcasts don't use this place for any reason. It has several museums, a grocery store that RiverClan buys from, a medical clinic, two restaurants, and Yosemite Lodge.
Clan Borders:
I don't want to see a billion threads in this board.
Unlike for the Warriors cats, border disputes are relatively uncommon for the Outcasts. This is mostly because their borders can extend for at least fifteen miles; what are the odds that two patrols will meet at the exact same place? Many patrols also never even reach the edge of their territory, either because they don't feel the need to, or it's too long of a hike.
Even if two patrols do meet, they'll mostly see it as a coincidence rather than an intrusion, pay respects, and move on. If a fight does break out, though, it's usually because someone made a snide remark. The conflict shouldn't last long, though, and injuries shouldn't be serious.
Camp:
A Clan's camp is meant to be a place of rest and refreshment for its members, however, Outcasts spend very little time in it compared to patrolling. All three meals only last 30 minutes, then they are rushed out to begin/go back to patrols again. Because of this, primary bonding between Clanmates happens during free-time in the evening. During this, Outcasts can either go to bed early, talk around the campfire, read, or make crafts (wooden figures, necklaces, etc.)
Tents are usually arranged with the nurse, leader, and deputy's tents lined up in that order before the campfire, then the warrior and apprentices' tents sit across from each other on opposite sides of the campfire. The Clans also keep a hole in the ground, the "food pile", near the deputy's tent that's filled with bags and boxes that are organized based on hunted game or Domestic food.
Patrols:
During the bulk of the day, Outcasts have to walk several miles each patrol block to the region they were assigned to by the deputy. Along the way, they always hunt for more food, which may or not be sufficient depending on the season. During patrols, target people to look out for would be trespassing rogues or Outcasts, pollution, or park staff/tourists who seem to be acting odd. Though they are uncommon, any of these incidents should be reported back to the leader.
The leader is most often the one to stay behind to guard the camp. The deputy usually goes out with the one of the patrols she assigned, but if the leader chooses to patrol, the deputy must take her place at the camp. The nurse may also stay behind to study or work with herbs, or she may choose to go with a patrol; that is her decision.
Campgrounds:
Outcasts don't have any use for the services in a campground besides the advantage of stealing from them. However, they have to be careful of the park rangers and police officers that patrol them, and had become even more watchful ever since the Outcasts were founded. Therefore, raiding is most effective at night.
A major problem for the Outcasts is that campers are ordered to keep their food in bear proof food lockers. Fortunately, some campers don't obey this rule, and keep their food within easy reach for thieves in their tent, or the Outcasts may also find a key to the locker. Besides that, the Outcasts can swiftly steal any clothes, books, misc. materials, or medicine when needed.
Gathering Place:
The Gathering Place is in Cook's Meadow, which is a field in Yosemite Valley with a boardwalk through it that tourists like to use. On the night of the last day of the month, though, the Outcasts gather there to honor the Spirits and share news. Like in Warriors, the leaders stand on the Great Rock (there's no boulder in the meadow in real life) to host it. The rest of the Outcasts sit below, and can ask questions or come up with a topic for the leaders to talk about. This usually lasts for about twenty minutes before everyone is dismissed to interact with each other freely and trade. After thirty minutes of that, the Clans gather together again to go home.
The Moonstone:
On the night of the first day of the month, the nurses come to Yosemite Valley with a warrior escort to visit the Moonstone, which is hidden in the forest next to a closed-off trail in the northeastern part of the valley. It was discovered on August 31st, 2003. When touched, the Moonstone grants special connections to SpiritClan, who may tell the nurse prophecies about either the present or future.
Domestics don't know about the Moonstone, but it is possible that centuries ago the Ahwahneechee Native Americans could have discovered it and used it to connect to their own religion.
The Ahwahnee:
I mostly just made a board for this hotel because the SpiritClan section would feel empty without it. It plays a very insignificant role for the Outcasts, even for RiverClan. All the Clans do know about it, though, and are fascinated by what it must be like to stay there.
Perhaps later on the timeline, RiverClan could either break into it at night, or go inside it during the day normally to see it for what it is.
Yosemite Village:
Besides RiverClan, the Outcasts don't use this place for any reason. It has several museums, a grocery store that RiverClan buys from, a medical clinic, two restaurants, and Yosemite Lodge.
Clan Borders:
I don't want to see a billion threads in this board.
Unlike for the Warriors cats, border disputes are relatively uncommon for the Outcasts. This is mostly because their borders can extend for at least fifteen miles; what are the odds that two patrols will meet at the exact same place? Many patrols also never even reach the edge of their territory, either because they don't feel the need to, or it's too long of a hike.
Even if two patrols do meet, they'll mostly see it as a coincidence rather than an intrusion, pay respects, and move on. If a fight does break out, though, it's usually because someone made a snide remark. The conflict shouldn't last long, though, and injuries shouldn't be serious.